Dr. Xlookup:Thoughts?
Vivid Coral:The door looks sturdy, but is unlikely to hold up under sustained assault. I can't >force it open~ by myself,#but with a little assistance it should be possible.
Aubrey:Hang on, there's no need for violence.##That guy didn't exactly look battle-ready to me. We could just try >talking it out.~
Émile:Yes, that's true, but... I've seen my fair share of >compounds.~##They could get in trouble if they're seen talking to outsiders.
Dr. Xlookup:Perhaps there is a >synthesis approach~ here. If we will not ask this human to grant us access, perhaps the door itself could be convinced.
Émile:What do you think, $PLAYERNAME?|Offer to help=15^Suggest waiting for reinforcements=16








You:Is there anything I can do to help?#   #I could talk to, uh, what's their name. Or help force open the door, I'm pretty strong. Or maybe I could learn hacking! These all seem viable. I could do one of those.|Continue=17
You:Maybe we should just call for reinforcements? Bring in another soldier, or a social worker, or a cyber expert?#     #Surely there's a utilikin for the job.|Continue=17
Dr. Xlookup:Hmm... yes, I believe that could be... arranged.
Vivid Coral:Shall we, then?
Dr. Xlookup:Indeed.##I just had an idea--
Aubrey:Oh, I recognise that tone.
Vivid Coral:Yes. Why don't you meet us back at the laboratory, $PLAYERNAME? We have... °a suggestion% to make.|Oh?=22^O- oh=22
Émile:You folks go on ahead. We'll stay here for the evening, and catch up with you tomorrow.
Dr. Xlookup:Take care.##And you, $PLAYERNAME... meet us at the laboratory. (And maybe >save the game~ before you enter. Just a tip.)
